A QUICK CHECKUP
Your first
brilliant clear.
Easy to understand. Plenty to figure out.
1. Choose, rotate, place
Your tray holds three connected medicine pieces. Use them in any order. Drag a piece onto empty cells of the 9 × 9 board; rotate it if a different orientation fits better. You receive more medicines as you play—there is no fixed supply to run out of.
2. Match all nine cells
A clear needs all nine cells in one horizontal row, one vertical column, or one of the nine marked 3 × 3 regions. They must share a color; both viruses and medicines count. A wildcard can stand in for that color, but does not make two different ordinary colors match.
See the matching demonstration ↗3. Clear every virus
Match a virus with its own color to damage it. Some tougher viruses need more than one clear. You win when no viruses remain. If none of the remaining medicines fits—even after rotation—the round ends.
Before placing a piece, look beyond the immediate gap: will the other medicines still have somewhere to go?
MAKE EVERY MOVE MATTER
One clear. Up to three stars.
Finish the round
Any successful clear earns at least one star.
Find an efficient route
Clear within 150% of that round’s move target, rounded up.
Meet the target
Clear at or below the round’s move target.
The level screen shows the exact two- and three-star targets. Rotating a piece does not add a move. Your best result is kept, so a replay cannot take away stars you already earned.
A little help when you need it
Prism makes the selected medicine a wildcard piece. Precision Cure removes one selected virus. Solvent empties a marked 3 × 3 region. Item-assisted clears can earn stars, but stay outside the item-free round rankings.
Keep your progress
Play as a guest or connect your game account for online progress and rankings when available. Network updates happen in the background. The completion screen shows the round leaderboard and lets you move straight into the next puzzle.
Questions? Visit game help ↗